Day 7: Game loop complete & more immersion


Devlog Day 7: Life at Pixel Farm

Game loop complete & more immersion

Hello fellow devs! šŸŒ± Today, Iā€™m bringing you the latest update from my journey in developing ā€œLife at Pixel Farmā€ for the GameDevā€¤tv Game Jam. As a reminder, this is a casual VR game built with Unity and designed with a 2D aesthetic in line with the jamā€™s theme of ā€œLife in 2 Dimensionsā€. Now, letā€™s dive into the exciting progress I made during Day 7 šŸŒ±

Live Stream Recap šŸŽ„

To kick off the day, I hosted another live stream where I tackled several tasks related to improving gameplay mechanics. If you missed it, donā€™t worry - you can still catch the recording. And while youā€™re there, make sure to subscribe so youā€™ll be notified when I go live again (probably Monday around 10:00 PM CET).

YouTube

Growing Plants and Adding Challenge šŸŒ»

My main goal for today was to finish implementing the growth of plants according to their data. With some tweaking here and there, I managed to get it working smoothly. However, I didnā€™t stop there - I also started working on a feature where plants die if the player doesnā€™t harvest them within two days.

To further increase the challenge and engagement for players, I made it so plants will die off and lose their value if they donā€™t receive water. Now the player has to water their plants every two days as well.

Harvesting Tomatos

Soil Degradation and Maintenance šŸŒ§ļø

Another realistic touch I added was soil degradation over time. The ground dries out gradually, requiring players to water their plants again. If they neglect this task, the dirt turns back into grass, and the plant dies.

Dead plant

Sounds for Immersion šŸ”Š

To enhance the overall gameplay experience, I searched for some CC0 sounds online and added distinct sounds for tilling, watering, planting, and harvesting. I even included a sound for using the rake! Time permitting, I might add a feature where weeds have a chance to grow through crops each day ā€“ requiring players to use their rake to remove them.

Day-Night Cycle Sounds šŸ¦šŸ¦—

Lastly, I wanted to make the day-night cycle more immersive by incorporating ambient sounds. After editing bird and cricket sounds to create seamless loops, I programmed them into the day-night cycle. Now players will hear birds during daylight hours and crickets at night.

And that wraps up Day 6 of my devlog for ā€œLife at Pixel Farmā€! Stay tuned for more updates as we continue building this unique VR experience together. Also, make sure to follow the Itch.io page of the game.

Happy coding! šŸš€

Get [Meta Quest 2 - VR] Life at Pixel Farm

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.